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OverThrone

OverThrone is a vertical slice of a fantasy inspired boss battle, which draws inspiration from many sources, such as; Zelda, God of War and Dark Souls, series of games.

I worked as the Lead Designer, and was responsible for Level and Environment Design as well as User Interface and User Experience Design.

I created blueprint prefabs of all the houses from modular pieces created by one of our artists.

I also did the balancing of the in game health and stamina economies and I was responsible for sourcing, recording, combining and implementing most of the sound effects in the game.

Additionally I was in charge of promotion of the game via all social media accounts.

Level Development

Modular Houses

Game Design Documentation

Download Here