OverThrone
OverThrone is a vertical slice of a fantasy inspired boss battle, which draws inspiration from many sources, such as; Zelda, God of War and Dark Souls, series of games.
I worked as the Lead Designer, and was responsible for Level and Environment Design as well as User Interface and User Experience Design.
I created blueprint prefabs of all the houses from modular pieces created by one of our artists.
I also did the balancing of the in game health and stamina economies and I was responsible for sourcing, recording, combining and implementing most of the sound effects in the game.
Additionally I was in charge of promotion of the game via all social media accounts.