OverThrone Level Development
First Pass
Initial greyboxing of level layout done with supergrid.
Playable area in brown. Outer environment in yellow/black checks.
Houses in blues. Market stalls in green.
Castle coloured grey and red at top of screen.
Environmental assets in purple and orange.
Second Pass
First iteration of the level layout.
Playable area decreased in size.
Basic castle and house models replaced supergrid primitive shapes.
First pass of background hills added with primitive shapes.
Third Pass
Second iteration of the level layout.
Playable area increased in size.
Basic houses replaced with finished modular houses assets.
Background hills primitive shapes replaced with landscaped tool hills.
Fourth Pass
Third iteration of the level layout.
Playable area increased in size.
Finished environmental assets added.
Fifth Pass
Final iteration of the level layout
Environment completed by Sebastian Calero
Basic castle model replaced with finished castle model