OverThrone Level Development

 
 

First Pass

Initial greyboxing of level layout done with supergrid.

Playable area in brown. Outer environment in yellow/black checks.

Houses in blues. Market stalls in green.

Castle coloured grey and red at top of screen.

Environmental assets in purple and orange.

OTRL1.4.png
OTRL1.2.png

Second Pass

First iteration of the level layout.

Playable area decreased in size.

Basic castle and house models replaced supergrid primitive shapes.

First pass of background hills added with primitive shapes.

OTRL2.3.png
OTRL2.1.png

Third Pass

Second iteration of the level layout.

Playable area increased in size.

Basic houses replaced with finished modular houses assets.

Background hills primitive shapes replaced with landscaped tool hills.

OTHRRL3.2.png
OTHRRL3.1.png

Fourth Pass

Third iteration of the level layout.

Playable area increased in size.

Finished environmental assets added.

OTHRRL4.2.png
OTHRRL4.1.png

Fifth Pass

Final iteration of the level layout

Environment completed by Sebastian Calero

Basic castle model replaced with finished castle model

OTHRRL7.2.png
OTHRRL7.3.png